(Note this is a purely psychological measure of how much bang the payer gets for their buck.) Its Unit Currency Conversion rate is 20-32 (ie you get between 20-32 Gold per dollar spent on IAP), which is much lower than the standard 100-200 we typically see in games such as Clash of Clans. In terms of Discounted Currency ratio (the advantage in buying the most expensive IAP compared to the cheapest), Frontline Commando 2 has a DCr of 1.6, which is the same as Defender & Dragons and RoboCop, and within the industry standard 1.3-1.8 range. This is the same as Glu's recent game Defender & Dragons, whereas its Eternity Warriors 3 went with a standard 5-band economy, while RoboCop added a $0.99 IAP, ending up with a 7-band economy.
This is relative high as most 6-band games have a sub-$5 IAP option, whereas Frontline Commando 2 has the standard 5-band system ($4.99, $9.99, $19.99, $49.99 and $99.99) plus an IAP at $29.99. Looking at Frontline Commando 2 through our Monetizer lens, it uses a 6-band IAP system with an average IAP price of $35.82. There's also a PVP mode whereby you can attack another player's squad, albeit AI-controlled rather than synchronous gameplay. There's a soft button for firing and another for hiding in cover. You can toggle between your two weapons, aiming simply with one finger on the touchscreen. You - together with your AI-controlled squad members - have to shoot the incoming waves of enemies. Gameplay-wise, you control a soldier who can move between three fixed positions. In terms of the actual game, Frontline Commando 2's Campaign mode is all about completing short missions, which are gated via a standard energy meter.Īs well as earning cash and XP for basic completion, each mission has two further conditions, such as completion within a certain time or only making headshots, which are rewarded with gold or items.Įach mission has three victory conditions and rewards Various collections of guns, items, boosts and squad members are also made available through the game's bundling system, which includes limited time offers and randomised mystery crates.Ī price of 2,900 for this bundle is the equivalent of You can have three squad members at any time, although there are 65 available in the game. Squad members link into the game's item system Each squad member has a special skill either using the grenades, medikits, drones or RPGs you buy.
These are non-playable characters you need to level up, as well as being an integral part of the item system. The final aspect of the game's IAP economy are squad members. Boosts include options such as 2x damage for five minutes, or infinite ammunition. The items are grenades, medikits, drones and RPGs, which can only be bought with Gold, although you can earn small amounts. Some are priced in Cash or Gold, while some exclusive - expensive - items are only available via Gold.įrontline Commando 2 also has an item and a boost system. These upgrades are bought either using Cash, the soft currency you earn in-game, or Gold, the hard currency you earn small amounts of in-game, but typically buy with cash. The IAPs are based around weapons - you can equip your character with two: typically an assault rifle and a sniper rifle - each of which have four attributes you level up to gain that rifle's maximum characteristics. Now, however, the fixed-position third-person shooter is back in a contemporary setting in Frontline Commando 2.Īs with Glu's internally-developed titles, the game offers high-quality 3D graphics and user experience, and a well integrated IAP economy. The original game was released in late 2011, and followed by with the WWII-themed Frontline Commando D-Day game in 2013.
Alongside the likes of Eternity Warriors and Contract Killer, Frontline Commando is one of Glu Mobile's enduring franchises.